This project uses: C# and Unity


Warning: The audio may be somewhat loud, please adjust the sound accordingly

video: project demonstration

GitHub Repository

About

A game about being an academic weapon, where the player icon shoot sandglass (time) at the upcoming assignments by moving to the correct position and shooting at it, and gpa goes up when the sandglass collides with the assignment. The assignments slowly drop down, and if it passes the deadlined, the gpa goes down. The player loses then game when gpa reaches 0.0, and wins the game when gpa reaches 4.0. This game is developed in unity, with the code written in c#. All art and sound assets are created by myself. This project was created for an assignment as part of my Game Development class.

Controls:
Left key- moves the player object left at a fixed velocity
Right key- moves the player object right at a fixed velocity
Space key- shoots a sand glass/orb if enough time has passed since the last one was shot

Win/Lose/Score:
Score/GPA +0.10 if orb/sand glass collides with an enemy/code
Score/GPA -0.10 if the player exits the screen
Score/GPA -0.10 if an enemy/code collides with the deadline/finish line
Win- when GPA reaches or gets below 4.00
Lose- when GPA reaches or gets below 0.00